Beneath the waves<<MODELS>>
FREE
2/6/2024
Junkyard - environment pack<<MODELS>>
FOR SALE
9/23/2023
Spark and Bibi<<MODELS>>
8/23/2023
Instruments and Tools<<MODELS>>
FOR SALE
1/28/2023
Luthier Workshop<<MODELS>>
11/1/2022
Game environment props<<MODELS>>
FOR SALE
8/27/2022

Idea of the Trapped started forming in my head when I was walking down a street in my neighborhood and noticed a beautiful gateway. I made a few drawings of it in my sketchbook and a few other objects I have found during my trip - a chair, some foliage in the cracks of the pavement, ivy clinging to the walls… I decided I wanted to put them all together in a single 3D painted diorama with a character.

Next time I passed near this gateway I did so in the night time. A nearby light was flickering, creating an eerie atmosphere. I thought of making a 3D scene that smoothly transitions from one light scenario to the next - from daylight to the night. I gathered all the ideas and set off to work.

The first stage was making a simple 3D block-out with just basic primitives. This helped me to establish good composition. After that came sculpting of the tree, wall and the main character. She was supposed to sit on a chair and paint in her sketchbook. Captivated by the gate metaphorically and literally (the root of a tree would lasso her ankle during the night time phase) she would eventually become trapped by this scene... and by endless perfecting of her art, a trap of many artists. Texturing was done mainly in Krita and in Blender - directly on a 3D surface.

Trapped has become one of my favorite scenes I have worked on. I gave a talk at the Blender conference 2022 about it (Artistic perception talk below). While making it I have used many of my favourite workflow ideas and discovered negative lights in Blender as well as program called Krita. The animation in the Sketchfab 3D scene (on top) was achieved by swapping the model multiple times, each time it would have a different texture (Sketchfab does not allow for animated material or lights)

Andromeda & Ketos<<MODELS>>
6/25/2022
Alchemist workshop<<MODELS>>
FOR SALE
3/14/2022
This tree is growing<<MODELS>>
FREE
1/5/2022
Baker and the Bridge<<MODELS>>
FREE
11/29/2021
You are Not Alone<<MODELS>>
FREE
7/24/2021
The Last Stronghold<<MODELS>>
FREE
7/4/2021
Nature Compatible Engine<<MODELS>>
FOR SALE
6/20/2021
High Up in the Sky<<MODELS>>
3/10/2021
Pagoda on fire<<MODELS>>
11/30/2020
Lost heritage?<<MODELS>>
11/7/2020
Fall and Rise<<MODELS>>
9/9/2020
Necromancer in a graveyard<<MODELS>>
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Smiling demon fountain<<MODELS>>
6/13/2020
Magical Lighthouse<<MODELS>>
5/25/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Wooden Tavern<<MODELS>>
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
FOR SALE
2/1/2020
Gothic Tracery Ruins<<MODELS>>
FOR SALE
7/9/2019
Cute Submarine<<MODELS>>
11/23/2018
Old ship steering wheels<<MODELS>>
FOR SALE
11/3/2018
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014
SilentSiege<<MAPS>>
8/1/2012