Gothic Ruins Pack started as a Mordheim tabletop project made out of foam, wood and paper. It was very ambitious and soon proved to be beyond my skill. And so I converted this project into my usual virtual reality scenes. As I was making it, I realized how modular it was and so finally I turned it into a unique pack with over seventy 3D models.

To purchase this pack - go to the FAB store

The challenge was painting it all. I tried a workflow in which I sculpt a high poly version of the whole environment and then try painting the whole scene like one big sculpture. That proved to be too ambitious! I had to revert to trusted techniques of modularity. It is easier to paint when what you are really painting is a few well refined models that are duplicated throughout the entire environment.

Such modularity is in 3D models - like bricks, plants and columns repeating in various arrangements and in the textures - like a simple stone wall texture that appears here and there. Objective was to create several small compositions of gothic ruins that users can scatter throughout their scene. They fit each other and yet they all are unique pieces of architecture.

I painted individual details such as the fount or the ornamented chest very carefully. The lighting and specularity washed out the custom painting a bit but my colors are still visible underneath the realistic textures of the stone, metal and wood. I have noticed that it is because of projects like this I understand materials better. This is one of the reasons why I stray away from Substance Painter.

Last thing I want to mention is that People say that Gothic architecture is an architecture of light and so all the stained glass in my scene illuminates the ruins with contrasting colors.

Thank you for reading!

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