This tree is growing<<MODELS>>
3D preview
1/5/2022
Baker and the Bridge<<MODELS>>
3D preview
11/29/2021
Steampunk Town<<MAPS>>
10/28/2021
The Last Stronghold<<MODELS>>
3D preview
7/4/2021
Nature Compatible Engine<<MODELS>>
3D preview
6/20/2021
Necromancer in a graveyard<<MODELS>>
3D preview
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Princess in the forest<<DRAWINGS>>
6/23/2020
Wizard & the cello<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Smiling demon fountain<<MODELS>>
3D preview
6/13/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
4/23/2020
Creative Crane ($15)<<MODELS>>
3D preview
4/1/2020
Wooden Tavern ($15)<<MODELS>>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
2/1/2020
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
7/9/2019
Haunted Forge ($14)<<MODELS>>
3D preview
7/2/2019
Gothic Island<<MAPS>>
5/1/2019
Cute Submarine ($12)<<MODELS>>
3D preview
11/23/2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
11/3/2018
Old Furnaces (free)<<MODELS>>
3D preview
10/14/2018
Medieval Desk (free)<<MODELS>>
3D preview
10/10/2018
Wooden Town<<MAPS>>
9/1/2018
Ships & Rocks<<MAPS>>
3/1/2018
Harbour pack<<MAPS>>
10/1/2017
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015

Anturiumis the first map I have made for Unreal Tournament 4. The biggest technical challange was learning how not to lose your work due to Unreal Editor malfunctioning every day. It was a constant struggle but now I hopefully am experienced enough to create new maps in the same engine without too much pain. Majority of the models (later I will hopefully replace them all) are made by me inside 3dsMax and Mudbox. I have been using custom textures as well.

Anturium is the Scientific base on the top of the mountains. Its a research facility that was gathering data about the planet "Anturium Nova Tr_001". The clouds on this planet were so thick that you could literally walk on them ! (in fact one of the bases below environment was build entirely on the clouds - it's going to be a challange for one of my future projects I think). Large turbines in the base are capable of sustaining proper atmpsphere density and swaping up the air inside the base.

Gameplay-wise the map is strongly vertical, large-scaled and has 3 main areas with one additional one. Players are capable of climbing rocks and reaching platforms in all sorts of ways. There are several elevators and jumppads and curved stairs for vertical transportation. There is plenty of health and armor all over the map, encouraging players to move around as much as possible.

I have to admit. I had a very warm welcome from the UT4 community. Those guys are very friendly towords newcomers and I am more then happy working with them on next projects. Together we can make anything! Many guys deserve thanks but two of them just need to be mentioned: Archer (for unshakable support, friendship and amazing music) and Vlad Serbanescu (for tremendous impact on how the map looks and plays now - feedback every designer has dreamt of)

Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014
SilentSiege<<MAPS>>
8/1/2012