This tree is growing<<MODELS>>
3D preview
1/5/2022
Baker and the Bridge<<MODELS>>
3D preview
11/29/2021
Steampunk Town<<MAPS>>
10/28/2021
The Last Stronghold<<MODELS>>
3D preview
7/4/2021
Nature Compatible Engine<<MODELS>>
3D preview
6/20/2021
Necromancer in a graveyard<<MODELS>>
3D preview
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Princess in the forest<<DRAWINGS>>
6/23/2020
Wizard & the cello<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Smiling demon fountain<<MODELS>>
3D preview
6/13/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Chinese tent (free)<<MODELS>>
3D preview
4/23/2020
Creative Crane ($15)<<MODELS>>
3D preview
4/1/2020
Wooden Tavern ($15)<<MODELS>>
3D preview
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
2/1/2020
Scarecrow Summer Camp ($10)<<MODELS>>
3D preview
8/11/2019
Gothic Tracery Ruins ($5)<<MODELS>>
3D preview
7/9/2019
Haunted Forge ($14)<<MODELS>>
3D preview
7/2/2019
Gothic Island<<MAPS>>
5/1/2019
Cute Submarine ($12)<<MODELS>>
3D preview
11/23/2018
Old ship steering wheels ($9)<<MODELS>>
3D preview
11/3/2018
Old Furnaces (free)<<MODELS>>
3D preview
10/14/2018
Medieval Desk (free)<<MODELS>>
3D preview
10/10/2018
Wooden Town<<MAPS>>
9/1/2018
Ships & Rocks<<MAPS>>
3/1/2018
Harbour pack<<MAPS>>
10/1/2017
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014

Cubes is something completly different from my previous designes. Inspired by movie TRON I created dark, innovative environment containing only cubes with neons. By scaling, moving and rotating these models I managed to create an enjoyable design with very intense gameplay. Hide behind the box!

This design offered me the most freedom in terms of layout. Firstly I was placing the huge cubes, then smaller and finally I randomly situated the smallest ones around bigger, serving as a hiding spot or as a step allowing easy access to the bigger ones.

Map serves for FFA mode, where everyone fights everyone. I had to diversify layout and expand it in height to let players gather strength before attack. Map has good flow, that meaning you can easily traverse it without stopping or making any kind of consious decisions.

SilentSiege<<MAPS>>
8/1/2012