Spark and Bibi<<MODELS>>
8/23/2023
Instruments and Tools<<MODELS>>
FOR SALE
1/28/2023
Luthier Workshop<<MODELS>>
11/1/2022
Game environment props<<MODELS>>
FOR SALE
8/27/2022
Andromeda & Ketos<<MODELS>>
6/25/2022
Alchemist workshop<<MODELS>>
FOR SALE
3/14/2022
This tree is growing<<MODELS>>
FREE
1/5/2022
Baker and the Bridge<<MODELS>>
FREE
11/29/2021
You are Not Alone<<MODELS>>
FREE
7/24/2021
The Last Stronghold<<MODELS>>
FREE
7/4/2021
Nature Compatible Engine<<MODELS>>
FOR SALE
6/20/2021
High Up in the Sky<<MODELS>>
3/10/2021
Pagoda on fire<<MODELS>>
11/30/2020
Lost heritage?<<MODELS>>
11/7/2020
Fall and Rise<<MODELS>>
9/9/2020
Necromancer in a graveyard<<MODELS>>
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Smiling demon fountain<<MODELS>>
6/13/2020
Magical Lighthouse<<MODELS>>
5/25/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Wooden Tavern<<MODELS>>
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
FOR SALE
2/1/2020
Gothic Tracery Ruins<<MODELS>>
FOR SALE
7/9/2019
Cute Submarine<<MODELS>>
11/23/2018
Old ship steering wheels<<MODELS>>
FOR SALE
11/3/2018

Harbour Packis the first asset pack I designed for the Unreal Engine 4 users. It can be purchased on the UE 4 marketplace: https://unrealengine.com/marketplace/slug/modular-ship-props. Its modular wooden assets can be used as parts of wooden buildings, harbour environments, ships, wrackages on the shore... Even when using plenty of assets from my previous projects (namely Aqua) it took so much bloody time! The joy of creating assets was strongly confined by the fact that it was not environment! It were "just" models! I felt more like an "asset provider" or "content creator" (as they like to call them nowadays) instead of an environmental artist.

This pack was updated many times, each time adding new meshes, materials and textures and improving the quality of old assets... After release of assets people claimed they were too expensive! I might have overdone the price after endless back and forth reviews from Epic and fixing "minor" issues...For the first time I was forced to use guideliness and special conventional names for folder structures, assets... Everything had to be so neat, clean and well prepared. Not at all what I was used to. Here are screenshots of some of the assets and below a video showing one of the updates

I am happy with how the project turned out, especially wooden materials with vertex painted layers. In this pack I managed to include entire galleon which will be a part of yet another upcoming pack. I will definitely use similar techniques or even some of the textures for some of my future project: "Ships and Rocks". Is it possible to make modular galleon set? Sounds completly crazy!

Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015
CrystalCave<<MAPS>>
6/1/2014
SilentSiege<<MAPS>>
8/1/2012