Spark and Bibi<<MODELS>>
8/23/2023
Instruments and Tools<<MODELS>>
FOR SALE
1/28/2023
Luthier Workshop<<MODELS>>
11/1/2022
Game environment props<<MODELS>>
FOR SALE
8/27/2022
Andromeda & Ketos<<MODELS>>
6/25/2022
Alchemist workshop<<MODELS>>
FOR SALE
3/14/2022
This tree is growing<<MODELS>>
FREE
1/5/2022
Baker and the Bridge<<MODELS>>
FREE
11/29/2021
You are Not Alone<<MODELS>>
FREE
7/24/2021
The Last Stronghold<<MODELS>>
FREE
7/4/2021
Nature Compatible Engine<<MODELS>>
FOR SALE
6/20/2021
High Up in the Sky<<MODELS>>
3/10/2021
Pagoda on fire<<MODELS>>
11/30/2020
Lost heritage?<<MODELS>>
11/7/2020
Fall and Rise<<MODELS>>
9/9/2020
Necromancer in a graveyard<<MODELS>>
7/3/2020
Gothic citadel<<DRAWINGS>>
6/23/2020
Ceremony floor<<DRAWINGS>>
6/23/2020
Smiling demon fountain<<MODELS>>
6/13/2020
Magical Lighthouse<<MODELS>>
5/25/2020
Tent Tutorial Pt. 2<<TUTORIALS>>
Tent Tutorial Pt. 1<<TUTORIALS>>
Wooden Tavern<<MODELS>>
2/25/2020
Tent Camp of The Airship Fleet<<MAPS>>
FOR SALE
2/1/2020
Gothic Tracery Ruins<<MODELS>>
FOR SALE
7/9/2019
Cute Submarine<<MODELS>>
11/23/2018
Old ship steering wheels<<MODELS>>
FOR SALE
11/3/2018
Clouds sketches<<DRAWINGS>>
9/1/2016
Wooden town sketches<<DRAWINGS>>
12/15/2015
Futuristic chamber<<DRAWINGS>>
10/17/2015

Harbouris my first UDK map and it’s the environment with a very specific atmosphere. I had an access to a set of completely new features provided by Unreal Engine 3 such us: real-time lighting and animation, terrain editing, vertex painting inside the editor, amazing real-time material editor and a bunch of others that helped along the way.

Working on this map I created dozens of sketches that truly set me on the right path during the long process of development. For the very first time I could feel that I had full control of my creation. From simple layout, textures, through static meshes, collision models, lighting, player and bot navigation, weather… This environment was also the test for my modeling skills.

CrystalCave<<MAPS>>
6/1/2014
SilentSiege<<MAPS>>
8/1/2012